Of course the strategy is to level many heroes so that you can have a variety of compositions. The higher level your heroes are, the harder & riskier it is to replace them. If one or more heroes die, the entire comp that depended on those heroes is broken until you can get a replacement. However, currently the way level lockouts work, the risk is more then the death of one hero. The disadvantage is higher difficulty and greater risk of death, or at least that what it should be. The advantage of running higher level dungeons are better trinkets and gold. My decision about dismissing that group of heroes came about as result of prior experience. In the first play thru I have comps that run champion dungeons in the dark. Being punished for winning is really bad design.īackground, I'm on my second play thru. However, if play the game well, a get a group of heroes to the higher levels, I should not be punished because of it. Turn off treasure gain if levels are mixed. Lower the hero level if I go to easier dungeon. I am not advocating that veteran heroes run apprentice dungeons. Instead if I dismiss them, then I will be able to keep my options open and level up my town. ![]() Leveling them increases the chance that I will have to send some group of heroes on a mission they shouldn't be running. Furthermore the dungeons selection will start to have more Veteran dungeons, reducing the variety of apprentice dungeons I can run. If I level them, then those 4 heroes can't party with anybody else on the roster. I'm seriously thinking about dismissing them. I currently have a group of heroes that are level 2 and with one dungeon run they will be level 3. Something has to be done about level lockout.
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